Normal mode
Requirements: 3 Palladins Minimum, 1 Druid(for buffs and heals), 1 priest (for Buffs and heals), Death Knights 27k + HP (Tank), 2 Rogues (For stun), 1 Shamman, and as many different classes of DPS.
Act: Buff up EVERYONE. First Pull the 2 front adds and kill them (anyone with good defence can do this, doesnt need to be the main tank). Second Pull the Boss with DEATH GRIP and pull the boss further away from the middle of the hall. Third All players excet the tank should be behind the BOSS at all times. Shammans should use Nature defence buffs from totems or skills. Emelon's Chains of Lightning can be Avoided if either the rogues or PAlladin stun Emelon, but doing that will make you miss stunning Emelon when he is casting Lightning Nova. When Emelon is casting Lightning Nova, DO NOT STUN AT THE START OF HIS CASTING TIME, stun Emelon when he's half way through his casting time.
Palladins needs to concentrate on 3 things, to Heal the tank when he's constantly taking melee damage from Emelon, then to concentrate on having Judgement of Light on the boss at ALL TIMES, and then to stun Emelon when he's casting Lightning Nova. PALLADINS SHOULD NOT, AT ANY MOMENT OR TIME, BE ATTACKING.
Rogues should concentrate on Stunning Emelon when he's casting Lightning Nova.
When Emelon uses Chains of Lightning, 1 pally should stay healing the tank while the other heals the raid.
Easy as said, and in no time he should be dead.
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Heroic Mode.
Requirements; 2 pallies, 1 DK Tank (27k HP and well geared), 1 priest, 1 druid, 1 rogue, ad any class of dps.
Same strategy as Normal, except that in Heroic mode, Emelon does not cast Chains of Lightning. Emelon only hits Harder with his Melee, thats when a well geared DK comes in hand.